Merchantry
Contents |
01. Beginning Steps |
02. Preparations |
03. Merchantry |
04. Merchantry Report |
05. Expansion (New) |
In Merchantry, Adventurers can acquire various amounts of items and resources to aid your adventure. Explore numerous towns as you increase Amity with the town’s merchants and purchase special items that are only available in certain towns to further improve your trade!
Merchantry can be accessed by tapping [Merchantry] on the main menu. It can also be accessed via the [Trading Post] in the Camp.
※ Merchantry is available upon defeating Hexe Marie.
To begin Merchantry, a horse is needed to pull the wagon.
Harness a horse to a wagon by going to [Trading Post] > [Manage Wagon]. The grade of the horse will determine the amount of food that can be stored in the wagon, so you'll probably want to use a higher tier horse to pull the wagon!
✅ Check Before Beginning Your Trip!
[1] Trade Goods
Merchantry can be more effective when you have some Trade Goods at hand. Tap [Auto-Load] to move all Trade Goods in your Inventory to the wagon, or tap [Trade Goods] to place the items in yourself.
[2] The Four Escorts
Four Escorts are needed to guarantee the safety of the wagon during travel and to increase the effectiveness of Merchantry. The designated Escorts will be able to gain experience and increase their levels by gathering and fighting off enemies during their travels.
- Grade and Level of Escorts
A higher-grade Escort can reach a higher maximum level, and a higher level Escort increases the success rate of various events that occur during Merchantry.
- Combined Escort Level
The higher the combined level of all designated Escorts, the higher the quality of rewards you will obtain during Merchantry.
※ One Escort can reach a maximum of Lv 200. As such, when the combined level of all Escorts is 200, 400, 600, or 800, you will receive additional rewards.
[3] Food
Food is a necessity to begin Merchantry. The total capacity of Food is decided by the [Daily Food Supply] and a designated [Food Capacity] per trip. Food capacity is also affected by the grade of your wagon and the horse that’s harnessed to it. The higher they are, the higher the food capacity will be.
※ If the amount of food is below 20% of the total food capacity, Merchantry cannot be started.
[4] Craft/Manage Wagon
By accessing [Trading Post] > [Manage Wagon], horses can be harnessed to the wagon currently in possession. New wagons can also be crafted.
※ Harnessing higher-grade horses will allow for a higher food capacity.
- Craft Wagon
In addition to the basic Freight Wagon, other types of wagons can be crafted upon reaching higher Merchantry levels.
※ You can complete events that occur during your trip to gain experience and increase your Merchantry level.
※ Each wagon has different and unique stats.
[1] Map
You can check each town's trade goods and market values as well as Merchantry events on the map.
While food is not consumed when you enter a town, it will be consumed while you are outside of one, even when standing still. Be sure to plan your routes strategically!
- Camp
You can now drive your wagon to your camp on the map for supplies, providing the below effects.
(1) Supply Food: Refill your food to maximum capacity. This will count towards your daily food limit, and you may continue doing this until your daily food limit has been reached.
(2) Accel: Increase the speed of the wagon for 180 seconds.
If you encounter an event battle on the same map your camp is located, other workers may come and aid your fight.
- Camp Transfer
Your camp is placed in Balenos by default, but you can select to transfer your camp to other locations.
Once relocated, you can find your camp’s new location on the map.
[2] Event
When traveling
from one town to another, there will be various events that you can initiate. Rewards and experience will be given upon the successful completion of these events.
- Gathering Events
There are two outcomes of a successful gathering event: “Success” or “Super Success.” Earning a “Super Success” will grant greater amounts of rewards and experience.
- Combat Event
There are two outcomes of a combat event: “Win” or “Lose.” Earning a “Win” will grant greater amounts of rewards and experience.
- Auto-Event
Tap [Settings] to activate Auto-Events. This can stay activated until you reach your next destination.
[How to Set-up]
(1) Auto-Start Event: [ON] to activate [Auto-Start Event]
(2) Event Setting: Select which events to Auto-Start among Log/Mine/Forage/Explore/Battle
(3) Set Grade: Select which grades of the events selected above to Auto-Start. Select from [Normal] to [Epic].
- Crow Merchants’ Elixir
Tap the button on the right side of the food gauge during [Merchantry] to use [Crow Merchants’ Elixir].
You can obtain [Crow Merchants’ Elixir] from the vendor of a town through the [Exchange] function. Once used, you will receive the following benefits for 20 sec.
(1) Increase movement speed.
(2) Immediately finish event.
(3) Automatically start event when approaching it.
※ If Wandering Merchant appears in the same region the wagon is in when [Mystical] Crow Merchant's Elixir is active, you will be able to teleport.
[3] Trade
① Map |
Information about towns and events can be checked here. |
② Value |
Each town's market values for trade goods can be checked here. Specific routes to different locations can also be set here. |
③ Record |
The records of every action taken during your trip, including items purchased/sold and events participated in, can be checked here. |
④ Wagon Storage |
Trade goods in possession and their market values in different towns can be checked here. |
⑤ Accel |
Accelerate to gain faster movement speed for a short duration. “Accel” can be used again after a short cooldown. Using Accel is extremely efficient, so use it as frequently as possible! |
- Manage Preset Routes
[Manage Preset Routes] can be accessed by tapping [Value] in order to set specific routes to a certain location.
- Press [Set Destination] on each location in the desired order to set the preset route. - [Reset] and [Save] can be used to either start over or save the preset route for future use. |
※ Preset routes can be used again when entering Merchantry in the future.
※ [Manage Preset Routes] can be used upon reaching Merchantry Level 10.
[4] Entering a Town
In a town, trade goods can be purchased, exchanged, and sold by interacting with the [Trade Vendor].
※ Food is not consumed when inside a town.
① Trade Vendor |
Go to the town’s Trade Vendor. |
② Value |
Check each town’s market value to initiate trade. |
③ Record |
Records for trades and events can be checked here. |
④ Wagon Storage |
Trade goods in possession and the list of towns they can be sold at, in addition to their market value in each town, can be checked here. |
⑤ Exit Town |
Leave the town to resume Merchantry. |
- Trade Vendor
Trade goods and specialty goods can be purchased, exchanged, and sold by interacting with the town’s Trade Vendor. Treasure chests can also be opened here by pressing [Treasure].
- Trade Goods / Specialty Goods
① Trade Goods |
② Specialty Goods |
|
Obtainable |
Hunting and gathering in the field |
Can be purchased in Merchantry |
Sold |
Certain towns |
Certain towns |
Purchased |
Certain towns (at random) |
All towns |
Type |
Various goods are sold in each town |
One specialty good is sold in each town |
Price |
Price is affected by market value |
Price is affected by market value in addition to the distance from where the good was purchased |
Wandering Shop |
Certain trade goods can be sold at high prices here |
Specialty goods cannot be sold here |
※ Trade Vendors do not purchase goods that are sold in the same village.
※ Purchased specialty goods can be kept or sold at 95% of the value it was purchased at if it is not sold before exiting Merchantry.
- Exchange / Rapport
Materials gained through Gathering are needed for [Exchange]. The amount of Rapport you have with individual Trade Vendors will determine the availability and amount of exchangeable items. Purchase trade goods from a Trade Vendor to build Rapport with them.
You can obtain [Crow Merchants’ Elixir] by using [Exchange] function.
※ Purchasing [Specialty Goods] does not raise Rapport.
※ Rapport with a Trade Vendor will decrease if you do not trade with them for more than 7 days.
[5] Wandering Shop
The Wandering Shop can be encountered by chance while traveling. The Wandering Shop, which only sells specific items at a time, is not affected by market value and will sell its goods at a lower price while purchasing specific trade goods at a very high price.
※ [Wandering Merchant] is available for a limited time and cannot be encountered in that region after the time has run out.
When the food stored in the wagon has been fully consumed, Merchantry will automatically end. Specialty goods that are in possession can be either kept or sold at 95% of the value it was purchased at. Final stats and records can be checked in the Report screen.
※ Different grades of rewards are available for completing Merchantry based on your performance. Test your Merchantry skills and aim for the top-tier reward!
※ Foods that you purchased from merchant NPCs are not available when merchantry ends
Expansion
Developer Commentary:
Altinova has been the midpoint connecting the west and east of the continent. News has arrived that a trade route to the east has finally opened.
Although the road to Valencia City is not yet connected, merchants are busily moving from Barhan Gateway, which leads to the Great Desert, to Shakatu's Camp, where the wealthy Shakatu resides.
With the opening of the trade route to the east, news has also arrived from the Camp. Workers, who have been honing their skills for the adventurer, the Camp's lord, have crafted new wagons and developed new parts to enhance performance.
The workers have also completed preparations for their move to Valencia, regardless of its harsh climate, at the Adventurer's command.
Oh, and be sure to look for the Wandering Merchant when he appears. He might bring new goods that suit the new trade route.
- Added new Valencia regions to Merchantry.
ㆍ Reset the Daily Food Supply and the daily Dispatch limit with the addition of new zones.
ㆍ You can move from the right gate in Altinova of South Mediah to get to West Valencia.
ㆍ You can move your Camp to West Valencia or North Valencia.
New Regions |
New Towns |
West Valencia |
Towns Wandering Merchant Zones |
North Valencia |
Town Wandering Merchant Zones |
- Connect the Dream Horse Doom to a Merchantry wagon to Quantum Jump from one town to another.
ㆍ You can use it after entering Merchantry and arriving at the next town.
ㆍ It can only be used to move to a town of a region adjacent to the current region.
ㆍ It can be used only once per day.
ㆍ E.g. If you are in Velia of Balenos, you can Quantum Jump to a town in the adjacent zones of Serendia or North Mediah.
- Expanded the max Merchantry level to 120.
ㆍ Increased the Daily Food Supply limit according to the Merchantry level expansion.
- Added 2 types of new wagons available for use in Merchantry.
ㆍ You can Craft them from Camp → Trading Post → Manage Wagon → Craft Wagon.
Wagon Types |
Wagon Features |
Noble Wagon |
Crafting Materials Can be crafted at Merchantry Lv 75 or higher and at Trading Post Lv 2 or higher. |
Peridot Forest Path Wagon |
Crafting Materials Can be crafted at Merchantry Lv 100 or higher and at Trading Post Lv 2 or higher. - Tier 7 Wagon |
- Added covers and wheels that can be equipped on Merchantry Wagons.
ㆍ You can craft them via Camp → Trading Post → Craft Wagon Parts.
ㆍ Wagon parts can be equipped on Farm, Trade, Merchant, Noble, and Peridot Forest Path Wagons.
Types of Covers |
Part Description |
Farm Wagon Cover |
Reduces Food Consumption for Wagon Travel by 5 |
Trade Wagon Cover |
Food Consumption for Wagon Travel -10 |
Merchant Wagon Cover |
Food Consumption for Wagon Travel -15 |
Noble Wagon Cover |
Food Consumption for Wagon Travel -20 |
Forest Path Wagon Cover |
Food consumption decreases by 25 when moving the wagon. |
Types of Wheels |
Part Description |
Farm Wagon Wheel |
Wagon Storage Weight +500 LT |
Trade Wagon Wheel |
Wagon Storage Weight +1,000LT |
Merchant Wagon Wheel |
Wagon Storage Weight +1,500LT |
Noble Wagon Wheel |
Wagon Storage Weight +2,000LT |
Forest Path Wagon Wheel |
Wagon Storage Weight +5,000 LT |
- Added [Piece of Image] to the items sold by the Wandering Merchant.
ㆍ [Piece of Image] is used to craft Peridot Forest Path Wagon and its parts, and is registrable on the Market.
ㆍ Each [Piece of Image] costs 5 billion Silver, and the purchase quantity varies depending on the wagon being used.
Mounted Wagon |
Purchasable Quantity |
Peridot Forest Path Wagon |
3 |
Merchant Wagon |
2 |
Other Wagons |
1 |
- Changed certain Special Trade Goods on the "Exchangeable Goods List" tradable through a trade merchant and adjusted the quantity of resources required.
ㆍ The required resources are Logs, Rugged Boulders, and Wild Herbs, based on one per item.
ㆍ Excluded [Rare] Condensed Dark Energy from the Special Trade Goods.
ㆍ Added [Abyssal] Condensed Dark Energy.
Item (per unit) |
Previous Amount |
Changed Amount |
Krogdalo's Spirit Stone |
55,000 |
27,500 |
Tower of Trials Entry Pass |
14,250 |
7,125 |
Patrigio Guaranteed Bargain Pass |
4,750 |
2,375 |
Good Black Stone |
232 |
40 |
Grand Black Stone |
3,258 |
120 |
Black Crystal |
9,509 |
380 |
[Unique] Condensed Dark Energy |
570 |
100 |
[Epic] Condensed Dark Energy |
4,750 |
650 |
[Abyssal] Condensed Dark Energy |
- |
832 |
Lightstone Fragment |
190 |
47.5 |
Relic Fragment |
190 |
47.5 |
Alchemy Stone Fragment |
190 |
47.5 |
Novice-Master Skillbook x10 Chest |
950 |
500 |
Premium Grade Crystal Chest |
1900 |
950 |
- Certain Special Trade Goods exchangeable through the trade merchants in Valencia regions will be different from that of other regions.
Existing Goods |
Different Appearing Goods: |
Black Pearl x200 |
225 Black Pearls |
Krogdalo's Spirit Stone |
Luminescent Crystal |
Patrigio Guaranteed Bargain Pass |
Epic to Abyssal Elion Rune |
Good Black Stone |
Refined Black Crystal |
[Unique] Condensed Dark Energy |
[Abyssal] Condensed Dark Energy |
Caphras Dust |
Adventure Token |
Novice to Master Skillbook x10 Chest |
Awakening/Ascension Skillbook Chest |
- Adjusted the frequency of items appearing when exchanging Special Trade Goods.
Adjustment Details |
Target |
Buff |
Tower of Trials Entry Pass |
Nerf |
Black Stone |
Keep |
Black Pearls |
- Changed to obtain Merchantry EXP upon completing Family Dispatch: Merchantry.
- Added new regions to Family Dispatch: Merchantry and changed the progress requirements of existing zones.
New Zone |
Unlock Requirements: |
West Valencia |
Merchantry Lv 110 or higher, Tier 6 Wagon |
North Valencia |
Merchantry Lv 120 or higher, Tier 6 Wagon |
Existing Zones |
Previous Conditions |
New Conditions |
Balenos |
Merchantry Lv 20 or higher |
Merchantry Lv 5 or Higher |
Serendia |
Merchantry Lv 20 or higher, Tier 4 Wagon or higher |
Merchantry Lv 10 or Higher, Tier 2 Wagon or Higher |
Neutral Border |
Merchantry Lv 50 or higher, Tier 4 Wagon or higher |
Merchantry Lv 15 or Higher, Tier 3 Wagon or Higher |
North Calpheon |
Merchantry Lv 60 or higher, Tier 5 Wagon or higher |
Merchantry Lv 25 or Higher, Tier 3 Wagon or Higher |
Southeast Calpheon |
Merchantry Lv 70 or higher, Tier 5 Wagon or higher |
Merchantry Lv 40 or Higher, Tier 4 Wagon or Higher |
Southwest Calpheon |
Merchantry Lv 80 or higher, Tier 5 Wagon or higher |
Merchantry Lv 60 or Higher, Tier 4 Wagon or Higher |
South Mediah |
Merchantry Lv 90 or higher, Tier 5 Wagon or higher |
Merchantry Lv 80 or Higher, Tier 5 Wagon or Higher |
North Mediah |
No changes |
|
- Improved the pop-up message to display more quickly when entering Heidel or Calpheon City during Merchantry.
- Added new Merchantry Tasks.
Quest Details |
Completion Rewards |
Sell item x100 in Merchantry |
Crimson Crown x1, Crow Merchants' Elixir (Mystical) x20 |
Sell item x150 in Merchantry |
Crimson Crown x2, Crow Merchants' Elixir (Mystical) x30 |
Sell item x200 in Merchantry |
Crimson Crown x5, Crow Merchants' Elixir (Mystical) x50 |
Buy Specialty x100 in Merchantry |
Crimson Crown x1, Crow Merchants' Elixir (Mystical) x20 |
Buy Specialty x150 in Merchantry |
Crimson Crown x2, Crow Merchants' Elixir (Mystical) x30 |
Buy Specialty x200 in Merchantry |
Crimson Crown x5, Crow Merchants' Elixir (Mystical) x50 |
Combat x200 in Merchantry |
Crimson Crown x1, Sealed Treasure Chest x30 |
Combat x250 in Merchantry |
Crimson Crown x2, Horse Emblem: Tier 7 (White Horse) x1 |
Combat x300 in Merchantry |
Crimson Crown x5, Piece of Image x1 |
Log x250 in Merchantry |
Crimson Crown x1, Sealed Treasure Chest x30 |
Log x300 in Merchantry |
Crimson Crown x2, Rolling Lightstone Decoration Set x10 |
Log x350 in Merchantry |
Crimson Crown x5, Piece of Image x1 |
Forage x300 in Merchantry |
Crimson Crown x1, Sealed Treasure Chest x30 |
Forage x350 in Merchantry |
Crimson Crown x2, Cron Stone x500 |
Forage x400 in Merchantry |
Crimson Crown x5, Piece of Image x1 |
Mine x350 in Merchantry |
Crimson Crown x1, Sealed Treasure Chest x30 |
Mine x400 in Merchantry |
Crimson Crown x2, Rolling Crystal Decoration Set x10 |
Mine x450 in Merchantry |
Crimson Crown x5, Piece of Image x1 |
Search x400 in Merchantry |
Crimson Crown x1, Sealed Treasure Chest x30 |
Search x450 in Merchantry |
Crimson Crown x2, Horse Emblem: Tier 7 (Black Horse) x1 |
Search x500 in Merchantry |
Crimson Crown x5, Piece of Image x1 |
Reach Merchantry Lv 20 |
Crimson Crown x1, Horse Emblem: Tier 6 (Golden Horse) x1 |
Reach Merchantry Lv 40 |
Crimson Crown x2, Crow Merchants' Elixir (Mystical) x20 |
Reach Merchantry Lv 60 |
Crimson Crown x3, Crow Merchants' Elixir (Mystical) x30 |
Reach Merchantry Lv 80 |
Crimson Crown x5, Crow Merchants' Elixir (Mystical) x50 |
Reach Merchantry Lv 100 |
Crimson Crown x7, Krogdalo's Spirit Stone x20 |
Reach Merchantry Lv 110 |
Crimson Crown x10, Spirit Tulip x1 |
Reach Merchantry Lv 120 |
Crimson Crown x15, Piece of Image x1 |