Adventurer's Guide

Node War

Black Desert Mobile’s Node War is undoubtedly one of the best ways to show off your teamwork of your Guild. Node War is a mode in which guilds battle each other for possession of Nodes. Winning a Node War will grant a 7-day possession of the newly acquired Node.

 

Table of Contents
1) Schedule
2) Bidding and Selection
3) Preparation
4) Starting Node War
5) Enhanced CP Limit Nodes
6) Victory Conditions & Rewards

 

 

■ Date & Time

Every Monday, Thursday, Friday and Sunday between 19:00 - 20:00 or 21:00~22:00.

 

■ How to Participate

A certain number of guilds can participate in a Node War depending on the Node.

There will be numerous Nodes for each Node War. Please note the date of availability of each Node as each Node War will be different. 

※ Each Node has 3 different tiers, labeled Tier 1-3. More rewards will be given when winning on a higher tier Node. Please note that a Tier 1 Node is the lowest tier.

e.g) Winning a Node War on a Tier 3 Node will grant more rewards than a Tier 2 Node.

 

 

If you wish to check basic information or register for a Node War, press the [Node War] button in the [Guild Fortress - Siege Gateway] menu.

 

■ Requirement to participate Node War

Guild Masters and Officers can bid when the guild meets the following conditions:

Guild Level Level 3 or higher
Guild Members At least 10 or more members

※ Regardless of the Node Tier, a Guild can only occupy a maximum of one Node at a time.
※ Bidding can only be made once per day, and Guild can only occupy one Node per day.
※ If the Guild is currently occupying a Castle, bidding on another Castle/Node is not possible (they only have the option to defend the Castle or Node).
※ A guild can only occupy one node at a time.
※ Guilds can free the occupied Node only if they successfully take over another node.

 

 

Guild Funds are used to make bids, and depending on the number of guilds allowed for that Node, the highest bids will be selected as participants.

※ Once the guilds are chosen, JOIN/LEAVE/KICK for Guild members and disbanding the Guild will not be available for the participating Guilds.

 


Guilds will be selected to participate in the Node War once the bidding process is over. The participating guilds will move on to the preparation phase.

 

Participating guilds will be able to prepare during the 10-hour preparation period after the bidding process ends at 9:00 and 11:00 (Server Time) before the actual Node War at 19:00 and 21:00 (Server Time). Guild members will be able to upgrade the Holy Artifact, Guard Towers, and Barricades at the Guild Fortress by consuming personal resources. In addition, you will also be able to craft weapons and arms to strengthen your battle such as Fire Shot Supply Unit and cannons (Shroud Knights' Cannon, Katan Army Cannon, and Valencia Cannon)

※ Barricades cannot be repaired.
※ Holy Artifact, Defense Towers, and Barricades will obtain extra HP when upgraded.
※ Guilds will not be able to ourchase elephants nor craft cannons during the preparation phase.
※ Guild Skills cannot be leveled up during the Node War preparation phase.

 

✓ Armory, Den, Guild Skills

Armory Craft Cannons, Construct Fire Shot Supply Depot.
Den Purchase Elephants and Ogres. (Ogres can only be used in Siege War)
Guild Skill Level up Cannon Knowledge, Elephant Training, Orge Skills



In case of Fortress Siege, you can start preparing by supporting your Guild with several structures such as Indomitable Flag which can be useful as it can revive allies at its location.


- Node War structures can only be installed at designated locations.
ㆍ This applies only to immovable structures such as the Cannon Observatory, Indomitable Flag, and Flame Tower (Holy Artifact Node).

The following structures and items can be manufactured via [Menu] > [Manufacture]

Item Manufacture Materials
Flame Tower Oil Terra Powder x9, Blaze Powder x18, Insectivorous Plant Powder x5, Manufacture Oil x10
Fortress Repair Kit Log x200, Rugged Boulder x100, Temporal Powder x1
Indomitable Flag Terra Powder x400, Sturdy Stone x8, Adhesive x12, Iron Ingot x2 




The Indomitable Flag can be summoned by the Guild Master or Guild Officer at the designated location 10 minutes after the Node War starts.
ㆍ It can be installed no closer than 30 meters from the enemy's Holy Artifact.
- It can only be summoned once per Node War.


Guild members will be able to enter the Node War through the Siege Gateway at 19:00 and 21:00 (Server Time) after the preparation phase.
※ Guild members must be a part of the guild for at least 7 days to be able to participate in the Node War.
Eg. If you join a guild on a Thursday, you can participate in a Node War next Friday.

 

The defending Guild and attacking Guilds (which are the 2 Guilds with the highest bids) will each be randomly placed on 1 of the 5 Holy Artifacts marked on the minimap. 

Siege Objectives
Holy Artifact The Holy Artifact positioned in the center of your Guild’s base must be protected at all cost in order to win the Node War.
You must destroy any opposing Guild’s Holy Artifact in order to win the Node War.
It is important to find the balance between defending your Guild’s Holy Artifact and attacking the opposing Guild’s Holy Artifact to win.
If you die during the war, you will be revived near your Holy Artifact.
The guild will lose the Node war when the Holy Artifact’s HP reaches 0.
Defense Tower This is a defense tower in a fixed position near the Guild’s Holy Artifact. It will automatically attack any approaching enemies.
Barricade An obstacle set in place near a Guild’s Holy Artifact that helps keep incoming enemies at bay.
Enemies will be able to move in between any destroyed Barricades.
Siege Weapons
Cannon Each side will have 3 elephants and 10 cannons. You can ride on cannons to attack the opposing guild.
Elephants Elephants will also attack and can inflict high amounts of damage to Holy Artifacts, gates, and enemies.  

Fire Shot Supply Units

Fire Shot Supply Units can be summoned one at a time. You can obtain a maximum of 3 Fire Shot at Fire Shot Supply Units near the Holy Artifacts.

※ 3 Fire Shots are available to use within a Node War session. For instance, After 1 Fire Shot is fired, another one can be obtained.

 

An Adventurer who was given a Fire Shot cannot be inflicted by Normal attack and can use skills such as [Evade], [Run], and [Throw].


The skill has 3 Tiers. The Higher the tier is, the further distance you can fire the Fire Shot

Throw the Fire Shot to inflict damage to enemy guild members, siege units and siege weapons.


If an Adventurer dies or evacuates the Node War while holding a Fire Shot, the Fire Shot will drop at their position and explode to inflict damage after 3 seconds.

Guild Skills - Guilds can also use Guild Skills to provide strong but temporary buffs to Guild members.
Available Guild Skills are as follows and can be upgraded in the Guild Menu by using guild funds.
1) Call to Battle: Attack
2) Call to Battle: Defense
3) Call to Battle: Move Speed
Hwacha
Prelude to Battle This will provide AP/DP/HP buffs to all members of the guild that delivered the final blow to the Prelude to Battle.
Neutral Hwacha A weapon with an extremely long-range that is capable of inflicting continuous damage to enemies.
It can be controlled by the Adventurer that first mounts it, but can also be used by other Adventurers once the mounted Adventurer has been defeated.
Ogre
Battle-Hardened Ogre

· The guild to deliver the last blow to the Battle-Hardened Ogre will get a powerful buff for 5 minutes.
· The buff will continue when your character dies, and will only disappear after the time has expired.
· Battle-Hardened Ogre will reappear 10~15 minutes after its defeat.

 

- Buff 1: Ogre's Roar
- 1st Buff: AP +600 / DP +300
- 2nd Buff: AP +700 / DP +350
- 3rd Buff: AP +800 / DP +400
- 4th Buff: AP +900 / DP +450
- 5th Buff: AP +1000 / DP +500

 

- Buff 2: Destroyer Instinct
- 1st Buff: Structure Damage +5%
- 2nd Buff: Structure Damage +10%
- 3rd Buff: Structure Damage +30%
- 4th Buff: Structure Damage +50%
- 5th Buff: Structure Damage +100%

 

- The buff you get from defeating Battle-Hardened Ogre will get stronger after each additional defeat of the Ogre.
※ Both of the buffs apply only to direct attacks by the player.
※ The additional damage granted by Destroyer Instinct only applies to Holy Artifacts, Guard Towers, and Barricades that can be leveled up.
※ Node War Mounts and Fire Shot Supply Units are not affected by the buff.

 




- Added Flame Towers and Enhanced Flame Towers.
- You can summon up to two Flame Towers and Enhanced Flame Towers simultaneously, with a maximum of four per Node War.
- Flame Towers can be installed within 20 meters of your team's Holy Artifact and cannot be moved from that location.






- The Flame Tower allows the operator to set its direction and launch flame attacks.




- After performing flame attacks three times, you can use an enhanced flame attack that deals greater damage.
- You can donate up to 10 Flame Towers to the Armory.


- This is a guild function exclusive only for Guild Masters and Guild Officers.
ㆍ This feature can be used once, 10 minutes after the start of any Node War, except for Siege Wars.- The assembly feature can be used without any limit on location.

- When the assembly feature is used, a button will appear allowing all Guild Members to teleport to the assembly location for 1 minute.
ㆍ Even if the Guild Master or Guild Officer who used the assembly dies, the assembly feature will be maintained.
- You cannot use it while mounted on an Elephant or Cannon, waiting to revive, carrying Fire Shot Supply Units, or repairing a Neutral Fortress.



- CP Limit Nodes will change weekly.
- When entering a CP limit Node, the stat limits will be applied per category based on the Node level as follows.

Tier Max Stat Limit
Tier 1 40,000 Max HP
22,650 AP
22,350 DP
AP Against Monsters +250
DP Against Monsters +250
PvP Damage Taken -5%
PvP Damage Dealt +5%
All Branch Damage +5%
All Branch Damage Taken -5% 
Tier 2 50,000 Max HP
30,150 AP
29,850 DP
AP Against Monsters +500
DP Against Monsters +500
PvP Damage Taken -10%
PvP Damage Dealt +10%
All Branch Damage +10%
All Branch Damage Taken -10% 

 
- When entering CP Limit Node Max HP will be adjusted.
ㆍ E.g.) When entering a Tier 1 Node with a Max HP of 15,000, it will be adjusted to 40,000.
- Upon exiting the Node War, HP will be fully recovered.
- Battle-Hardened Ogres will not appear in this Node.




The Node War will end once all opposing Guild’s Holy Artifacts are destroyed or the 1-hour time limit ends.
 

If a Guild’s Holy Artifact is destroyed, the Guild will leave the battlefield. The guild that successfully protects their Holy Artifact will occupy the Node. 

 

- If no Holy Artifacts are destroyed when the Node War time's up, the victor is determined by the following rules.
- The guild with the most remaining HP on their Holy Artifact wins.
- If the HP of both Holy Artifacts is identical, neutral Nodes are liberated, and occupied Nodes are won by the occupying guild.

Example Result
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 51% 
Guild C wins
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Node is liberated
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 1%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Guild A wins
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 7%
When Guild B Holy Artifact remaining HP is at 80%
When Guild C Holy Artifact remaining HP is at 50% 
Guild B wins


The winning Guild can collect tax as Guild Funds and distribute Guild Bonus.

Guild Bonus will be sent through the Mailbox once a week. Distribution history will reset on every Saturday 12:00 (Server Time).


■ Rewards

Chests Contents
Tier 1 Node Bonus Extravagant Medal of Honor x35, Medal of Honor x50
Tier 2  Node Bonus Extravagant Medal of Honor x40, Medal of Honor x100
Tier 3  Node Bonus Extravagant Medal of Honor x45, Medal of Honor x150 
Siege Node Bonus  Extravagant Medal of Honor x50, Medal of Honor x200

- With the bonus distribution system, you can obtain Node/Siege Node Bonuses.
ㆍ Bonuses can be distributed only once per week, so please receive the bonus after careful consideration if you plan to challenge higher tier Node Wars in the same week.

- Removed [Splendorous Medal of Honor] from the rewards for defeating the Former Lord of Cron Castle in Hidden Banquet Hall.
ㆍ All other rewards remain identical.

 


- You can exchange the [Extravagant Medal of Honor] via Ray Poilet for various items.

Item Extravagant Medal of Honor Quantity Required Limit
Brilliant Chaos Unknown Glyph x1 100  1 per Family 
Embers of Hongik x1  40  2 per month 
Co-op Rush Scroll x1  30  1 per month 
Dawning Moonstone x100  30  1 per month 
Voidsent Eye x1 30  2 per month 
[Abyssal-Primal] Rune of Darkness Chest 20  1 per month 
Token: Baby Kabua (Tier 7)  15  1 per month 
Harmony Scroll 1 per week 
Supreme EXP Scroll x100  3 per week 
Restoration Scroll x1,000  1 per week 
Magical Essence x35,000  10 per week 
Dimensional Fragment x100 5 per week
[Abyssal] Condensed Dark Energy Chest No limit

 

■  Unoccupied Node

The tax will stack and the next occupying Guild will collect the unclaimed tax.