Adventurer's Guide

Guild League


- Enter matches during the preliminary schedule to participate.

- How to Apply: The Guild Master/Officer need to tap the following [Guild > Content > Guild League > Apply to Join].




- After tapping [Apply to Join], the Guild Master/Officer can create a party room.

ㆍTen guild members can enter to form a party and participate in the preliminary matches.


- Only one party can participate per guild at a time during the tournament.

ㆍNo one else in the guild can enter a match if a guild party is already in a match.

ㆍOnce the match ends, a new party can be formed to join a match.

ㆍGuild members can participate in as many matches as possible during the schedule.

- Your guild will be matched with an opposing guild of a similar score range when the match starts.
- Guild League matches last for 7 minutes.
ㆍ In the Guild League, a stronger CP adjustment is applied compared to the Battlefield of the Sun.
- Defeating an opposing guild member grants you the points displayed above their character's head.




- The following details are provided on the screen for each category once you enter Guild League Skirmish.

 

1. Remaining Time and Guild Points
- Your guild's points are indicated in blue while the enemy guild's points are marked in red.
- The battle ends when the remaining time has fully elapsed.

2. Kills and Family Name
- The Family Name of the adventurer you have defeated and the number of kills will be displayed.

3. Points for Kills
- The points obtainable upon defeating an enemy will be displayed above the character's head.
ㆍSimilar to Guild War, the higher the CP of the defeated opponent, the more points you will obtain.
ㆍThe points displayed above the head is not the currently owned points and will not change while in progress.

4. Status and Kills
- Tapping the status icon allows you to check the Family names and current points of each member in a guild, as well as the total points of each guild.
- Displayed in order of kills, along with the current points of the respective adventurer.

5. Real-Time Kill Count
- Current kills are displayed in real-time.
ㆍ Team is shown in green, enemies in red.






- The Guild League skirmish map is divided into the following areas.
ㆍ Red: Guild Respawn Points
ㆍ Yellow: Center
ㆍ Green: Sides

 



- Guild Respawn Points and sides are accessible through the center. Also, combat actively takes place in the center.

 

 

- Guild Respawn Points are located above and below the central area.
ㆍ If you are defeated, you will automatically revive at your guild's Respawn Point.
ㆍ There is no revive limit throughout the entire skirmish.

 



 

- The sides are to the left and right of the center.

 

 

 

- Various Artifacts appear across the center and sides.
ㆍ Each Artifact appears at a fixed location.

- The effects of each Artifact are as follows:
ㆍ Amplification: Increases CP and Move Speed for a certain time.
ㆍ Ice: Freeze all enemies
ㆍ Heal: Restore a set amount of HP for all party members (revised Oct 4, 2024)
ㆍ Lightning: Transforms into a lightning sphere that deals significant damage over a set time






- There are bushes placed throughout the map.
ㆍ An adventurer who goes into a bush will not be visible to adventurers outside it.
ㆍ An adventurer in a bush will momentarily be visible when attacked by an adventurer outside it.

 



 

- The guild with the more points at the end of a match achieves victory.
ㆍ Guilds can earn points by winning matches and lose points when defeated in matches.