Patch Notes
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Greetings, Adventurers!
The Patch Notes for the update on Sep 10 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Star's End
Developer Commentary:
Adventurers who have completed the Kamasylvia main quests will now head towards West Calpheon, a region shrouded in mystery.
Star's End and the Blackstar Fallen Zone, created from a massive collision of the Large Black Meteorite, are located in this mysterious region. This collision turned the surrounding towns into ruins, and even before the shock could dissipate, an energy of death spread, turning villagers into Harbingers of Corruption, Harbingers of Defilement, and Apostles of Immorality.
To prevent this information from becoming public, the Calpheonian Council decided to close off Star's End and prohibit access to outsiders.
However, some Adventurers still ventured into the perilous prohibited zone, and during their investigation on Star's End, they discovered the Fallen God's Remnants, emitting a powerful light.
Eventually, rumors of powerful weapons made from the Fallen God's Remnants began to spread, and many Adventurers risked their lives to start searching. However, the number of Adventurers who disappeared unseen and never returned continued to grow.
We suggest you venture to West Calpheon to uncover the many hidden secrets and mysteries and find out if you are able to get the cFallen God's Remnants in your hands.
Star's End
- Added the new region, West Calpheon.
- Added a new main questline for West Calpheon.
ㆍ You can proceed with the questline once you complete the entire main questline in West Kamasylvia.
ㆍ Added new monsters and knowledge with the addition of the new region and a main questline.
West Calpheon (Map)
Western Outpost (Town)
Star's End (Recommended CP of 66,000)
Blackstar Fallen Zone (Recommended CP of 68,000)
- You can obtain Knowledge EXP from defeating monsters in Star's End and Blackstar Fallen Zone.
- You can loot [Fallen God's Remnants], [Advanced EXP Scroll], [[Abyssal] Condensed Dark Energy Chest], [Shadow Knot], and [Destroyed Star Fragment] by defeating monsters.
ㆍ [Fallen God's Remnants] are used to craft [Blackstar's Claw], a material for forging Blackstar Weapons.
ㆍ [Fallen God's Remnants] are registrable on the Market.
- Added new themes that apply when entering Sleep Mode in Star's End and Blackstar Fallen Zone.
ㆍ A special visual effect will appear when obtaining [Fallen God's Remnants].
- The "Star's End: Ashen Storm" effect applies in Star's End and Blackstar Fallen Zone.
ㆍ Crit Chance -17.5%, Crit Damage -56%, Attack and Move Speed -11%, All Branch Damage -34%
Fallen God's Realm
- You can enter Fallen God's Realm on Wednesdays from 20:20 to 21:20.
ㆍ Entry will be granted after completing the main Family Quest - "Necessary Supplies."
ㆍ The entry CP requirement is 30,000, and you can spend 100,000 Silver to enter once per week.
ㆍ Create a party of a maximum of 5 participants to enter.
ㆍ At 21:20, you will be forced to exit the realm regardless of your progress.
ㆍ Even if you exit the game or leave the realm, you can re-enter and continue.
ㆍ Weekly entry attempts will be consumed upon entry.
ㆍ If you die after entering, you can revive without any restrictions by using Black Pearls.
- Tap the menu button on the left of the screen or tap the icon displayed to the right of the minimap to enter Fallen God's Realm.
- Entry to Star's End or Blackstar Fallen Zone will not be available while Fallen God's Realm is open.
- In Fallen God's Realm, all buffs related to item drops are not applied.
- The Large Black Meteorite Activity gauge will fill up as you defeat monsters that spawn in Fallen God's Realm.
ㆍ CP is not applied, and you can only deal damage based on skill damage.
ㆍ When attacked by a monster, you will receive damage proportional to your Max HP.
- Defeat monsters to loot items after entering the realm.
- The quantity of loot you can obtain varies based on your CP.
- From 30,000 to 100,000 CP, the reward quantity increases for every 5,000 CP.
ㆍ From 50,000 CP and above, you can obtain [Fallen God's Remnants].
ㆍ For CP below 50,000, you can obtain additional Chaos Crystals.
- Attacking and dealing damage to the "Unstable Star Debris" found within the monster groups causes it to explode, knocking down monsters nearby.
ㆍ Knocked down monsters cannot get up for a certain period, making it advantageous to deal damage quickly during this time.
- Fallen God's Realm is divided into separate zones, and you must defeat all the monsters in one zone to move on to the next.
ㆍ Each zone will be blocked by a barrier, so you must defeat all the monsters in the current zone to break the barrier and move on.
- When the Large Black Meteorite Activity gauge is full, the Incarnation of Corruption will appear in the central zone.
ㆍ All Adventurers will be moved to its location.
- The Incarnation of Corruption is a very powerful entity that performs large area-of-effect attacks, such as dropping meteorites around it.
ㆍ The Incarnation of Corruption's direct attacks are indicated in red while its meteorite attacks are indicated in yellow.
- When you defeat the Incarnation of Corruption, you will obtain the rewards and Fallen God's Realm will end.
Blackstar Weapons
- Added Blackstar Main Weapon and Sub-Weapon crafting recipes to the Craft menu.
ㆍ The enhancement level, Crystals, Enchantments, and Memory Imprints of the Dawnveil Weapons used as materials will be transferred.
Item |
Required Materials |
Bonus Effects |
Blackstar Main Weapon |
- Dawnveil Main Weapon |
- All Branch Damage +5% |
Blackstar Sub-Weapon |
- Dawnveil Sub-Weapon |
- Max HP +2,000 |
- [Blackstar's Claw] can be crafted with [Fallen God's Remnants] x25.
ㆍ Go to [Craft - Gear - Weapon Base] to craft the above item.
- You can craft Umbral Chaos Gear with Blackstar Weapons.
ㆍ For Eidolic and Severing Blackstar Weapons, Blackstar Weapons are used as materials, while other crafting materials remain the same as before.
- Blackstar Main Weapons and Sub-Weapons will have visual effects appear starting from +9 Awakened Enhancement.
ㆍ The weapon visual effects will be displayed when the weapon is drawn in both idle and combat stances.
ㆍ For Shai, since she carries her weapon on her back in both combat and idle stances, the weapon effects will always be visible.
▲ +8 Awakened Enhancement or below
▲ +9 Awakened Enhancement
▲ +10 Awakened Enhancement
ㆍ At +10 Awakened Enhancement, a trailing effect will be displayed on the Main Weapon.
▲ From left to right: +8 Awakened Enhancement or below / +9 / +10
ㆍ Sub-Weapons display a more noticeable effect at +10 Awakened Enhancement.
Class
Developer Commentary:
This update introduces the new passive effect "Unhealing Wound" for assassin classes.
"Unhealing Wound" lives up to its name with its deadly effects. Enemies struck with an assassin's skill temporarily suffer damage over time, and their HP recovery decreases for a set time.
Enemies of the assassins inflicted with the Unhealing Wound effects will find their condition worsening if they cannot quickly end the battle and will put them at a disadvantage, so one must be extra careful in combat against these assassins.
We will continue with updates that strengthen classes with common characteristics.
Common
- Added a new passive skill "Unhealing Wound" for Sura, Kunoichi, and Hashashin.
“Unhealing Wound”
- Added the "Unhealing Wound" effect, inflicted against targets on 1st hit of an attack skill (Not applied in Arena, Not applied against monsters)
ㆍ Deal 400 damage every sec for 10 sec.
ㆍ Reduce HP recovery effect by 60% for 10 sec
ㆍ 40 sec cooldown upon activation
Improvements
Co-op Rush
Developer Commentary:
Co-op Rush bosses each have their unique attack patterns, and in order to succeed in defeating them, it is crucial to understand their attack patterns and evade at the right timing, proceed with gimmicks, and more.
Previously, even if you were defeated due to a lack of experience or your struggles with controls, everyone in the party could obtain rewards at an equal chance if your comrades defeated the boss as the name “Co-op Rush” suggests.
We received reports and requests for improvements from our Adventurers regarding the system in which everyone would receive the rewards although it was difficult to defeat the boss because of other Adventurers who would either die right from the start or intentionally do nothing in the beginning.
We thought of ways to make improvements while maintaining the co-op aspect. After careful consideration, we added an auto-revive feature and changed the reward acquisition method.
Even if you make mistakes or are not yet accustomed to how to proceed with the Co-op Rush and get defeated, you can auto-revive to continue the challenge.
However, we’ve set a limit to the number of revives for each boss. If you exceed the revive limit, you will not be able to obtain the rewards.
In addition, for Adventurers who still need more experience in Co-op Rushes, we’ve lowered the difficulty of the bosses Offin and Garmoth to make it easier to successfully complete the Co-op Rush.
We hope the improved Co-op Rush brings you an even more enjoyable adventure.
- Changed to be able to revive when defeated in Co-op Rush.
ㆍ The remaining count of revives will be displayed on the top center of the Co-op Rush screen and on the revive button on the death UI.
ㆍ After defeat, you will automatically revive in place.
Boss |
Revive Limit |
Offin |
3 |
Garmoth |
2 |
Ronin |
1 |
- Changed to no longer obtain the completion rewards when defeated with no revives remaining in Co-op Rush.
ㆍ You will still receive rewards if the boss is defeated while you are reviving.
ㆍ The number of remaining entries is only deducted when you claim rewards. Even if you use up all your revival attempts and exit, your remaining entries will not be deducted.
- 10 seconds after entering Co-op Rush, auto-combat will be activated, and you will automatically be navigated to the boss to engage in combat.
- Changed so that you are no longer able to approach the start location after 60 seconds have passed since the Co-op Rush boss appears.
ㆍ If you remain in that location, you will be possessed by Dark Energy and your character will die.
- Added an attack of Co-op Rush bosses that pulls in faraway Adventurers.
ㆍ Adventurers near the boss will not be pulled in.
- Reduced the damage from Offin's normal attacks by half.
ㆍ The damage from special attacks on each leg will remain the same.
- Removed the fire that would remain on the ground and deal damage after Garmoth's flame attack.
- Decreased the number of people affected by Garmoth's Blight from 3 to 2.
- Decreased the number of people taking damage when Garmoth's Blight explodes from 5 to 3.
Keyboard Mapping
- Added extra keyboard mapping for the ping function.
ㆍ Controller: L2 + L1
ㆍ Keyboard: F
- Changed the keyboard mapping for locking onto a target while mounted on a horse, Heuklang, or a Flame Tower.
ㆍController: L2 + L1 → Press Right Stick
ㆍKeyboard: No change
System
- Added the "Quick Join" feature to Azunak Arena.
ㆍ If there is no party created within the guild, you will become the party leader and create a party. If a party already exists, you will join that party.
- Reduced the auto-revive cooldown from 10 seconds to 5 seconds for content in which you enter stages.
ㆍ Deleted the manual revive button.
ㆍ Applied to the following stages: Co-op Rush, Ancient Ruins, Boss Rush/Donghae Province Hiring Orders, Spectral Bosses, or event content such as Ordeal of the Fallen and Battle for Fort Shultz.
- Changed the monsters to no longer appear around the Yeowoo Cave area during the Night of Vengeful Souls.
- Increased the Max Branch Damage by 5% (up to 75%).
- Added a keyboard mapping guide for Berserker's "Rage" and Gladiator's "Shield Block" skills.
UI
- Changed the existing exclamation mark icon displayed on monsters that need to be defeated in certain stages, such as Trials of Ator: Elite, to a crossed-swords icon.
- Added an extra guild alert to notify you if there are rewards you can claim during Azunak Arena.
- Adjusted the in-game forum pop-up so it does not overlap with the X button.
Item
- Updated the item description for "Bell of Recuperation: Hadum" to include that the effect does not apply in West Calpheon.
Error Fixes
Character
- [Sage] Fixed an issue where the Sub-Weapon would display abnormally in combat stance while wearing Splat Fisher's Clothes or Da-Dum Da-Dum Fisher's Clothes.
- [Lupa/Spiritwalker] Fixed an issue where the character would not return after moving out of the designated combat range during auto-combat while mounted on Heuklang.
- [Eclipse] Fixed an issue where the visual effects of the Charm wouldn't trail behind the character from the other Adventurers' point of view when using "Quillion Release."
System
- Fixed an issue where, at times, the character appeared dark in the "My Character Info" window.
- Fixed an issue where, at times, the character would fall below the ground when dismounting.
- Fixed an issue where, at times, the camera angle would move abnormally when moving areas.
- Fixed an issue where the idle motion of Gulgak appearing in the Night of Vengeful Souls would appear awkward.
UI
- Fixed an issue where a character's level was displayed incorrectly on the "Place Guild Member" screen in Guild Siege War.
- Fixed an issue where the discount amount from NPC Amity would not display.
- Fixed an issue where, at times, the region search UI on the World Map would display abnormally.
- Fixed an issue where the revive button would be activated more quickly than the actual time revive was available in Node/Siege Wars.
Early Notice
Summer Season
- Changed the end date for the Summer Season, previously announced as Sep 24 (Tue), to Oct 29 (Tue).
ㆍ With the above change, the purchase availability period for the Season Pass, Season Plus, and Season Plus 2 will be extended to Oct 27 (Sun), 23:59.
ㆍ Please note the above information for the most optimal in-game experience.
Update Maintenance
- There will be no update maintenance on Sep 17 (Tue) due to the Chuseok holidays in Korea.
Ending Events
- The following events will end after the update maintenance on Oct 8 (Tue). Please note this information for the most optimal in-game experience.
ㆍNew Adventurer Growth Missions
ㆍMerchantry Level Up Mission
ㆍCamp Development Support!
Events
New Events
Puzzle Event
· Event Period: After maintenance on Sep 10 (Tue), 2024 - Sep 23 (Mon), 2024, 23:59
Puzzle Piece Event
· Event Period: After maintenance on Sep 10 (Tue), 2024 - Sep 23 (Mon), 2024, 23:59
Power Boost Project - Path of Glory
· Event Period: After maintenance on Sep 10 (Tue), 2024 - Sep 16 (Mon), 2024, 23:59
Rise of the Fallen God's Realm
· Event Period: After maintenance on Sep 10 (Tue), 2024 - Sep 22 (Sun), 2024, 23:59
Season Character Growth Support
· Event Period: After maintenance on Sep 10 (Tue), 2024 - before maintenance on Oct 29 (Tue), 2024
The Forgotten Labyrinth of the Ancients
· Event Period: After maintenance on Sep 10 (Tue), 2024 - Sep 21 (Sat), 2024, 23:30
Ended Events
· Daily Missions Event
· Hammer of Fortune
· Hammer Event!
· Enter Azunak Arena!
· Rapid Boost Support!
· Rapid Boost Project - Enhancement
· To the Land of the Fallen Star
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack + Recommended Item
· Rush/Tablet Pack
· Khan/Kutum Umbral Pack
· Moonstone of Glory Pack
· Extravagant Adventure Pack [2+1]
※ These items can be purchased until Sep 30 (Mon), 2024, 23:59.
- New Outfits
Outfit |
Class |
Price |
Rose Noire |
Raven, Reaper |
960 Black Pearls |