Patch Notes
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Greetings, Adventurers!
The Patch Notes for the update on Jun 18 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Node War Revamp
Developer Commentary:
The Node War, which showcases the unity of your guild in Black Desert Mobile, is being revamped with both modified and added features.
The revamped Node War will introduce more intense large-scale battles, strategic elements, and quality of life improvements, along with new rewards.
From the Fortress Siege, where you must capture and defend fortresses within the given time, to the Indomitable Flag and Guild Assembly feature that can turn the tide of battle, as well as the powerful Flame Towers that protect your Holy Artifacts from enemies, these new additions are sure to make Node Wars even more thrilling.
Additionally, various benefits that lay the foundation for growth have been renewed. In the newly added Extravagant Medal of Honor Shop, you can exchange the medals for items like Embers of Hongik and Voidsent Eye. You can also obtain the [Radiant Chaos Unknown Glyph], which can be exchanged once per family.
Experience the exhilarating battles with your guild members brought by these new changes in Node War.
Fortress Siege
- Changed some Node War rules to Fortress Siege rules that take place for 20 minutes.
ㆍ Nodes where Fortress Sieges take place will not be changed.
- In a Fortress Siege, the guild that captures the most Fortresses before the Node War ends wins.
ㆍ If the number of captured Fortresses is the same, the guild with the highest sum total of remaining HP for all occupied Fortresses wins.
- Fortresses start in a neutral state, and the guild that deals the final hit (reducing the HP to 0) occupies the Fortress.
ㆍ Once occupied, the Fortress' HP will be restored to full.
ㆍ If another guild attacks an occupied Fortress and reduces its HP to 0, the guild that lands the final blow will occupy the Fortress.
- The guild that occupies the Fortress can use the [Fortress Repair Kit] to repair it.
ㆍ You can stop the repair by using Evasion during the repair process.
- Holy Artifacts and Neutral Hwachas do not appear in the Fortress Siege.
- Other than the Recovery Tower, no other structures or objects can be installed.
- In Fortress Siege, the Guild Master and Guild Officer can send messages to all guild members.
ㆍ The message cooldown is 8 seconds per Adventurer.
Fortress Siege Victory Conditions
- The victorious guild is determined based on the following priorities at the end of the Node War:
- 1st Priority: The guild with the most occupied Fortresses.
Guild A | Guild B | Guild C |
1 Fortress Conquered | 2 Fortresses Conquered | 1 Fortress Conquered |
Guild B wins |
Guild A | Guild B | Guild C |
1 Fortress Conquered / 99% HP | 1 Fortress Conquered / 70% HP | 1 Fortress Conquered / 60% HP |
Guild A wins |
- The remaining HP of Fortresses is displayed as a percentage on the results screen, but the total HP is calculated as a sum of the actual values, not percentages.
- Even if the displayed HP percentages are the same on the results screen, the guild with the higher actual value wins.
- Since the result is calculated based on the sum of the actual values, it is very unlikely for the HP to be exactly the same.
- If the victor cannot be determined based on the 1st and 2nd priorities, it will be a draw.
ㆍShould it come to a draw, the node's status will remain unchanged from before the Node War took place.
Participation Requirements
- The number of participating guilds for each Node will change from the previous 3 to a range of 2 to 5 guilds per Node.
ㆍ You can check the participation limit for each Node in the Siege Gateway - Node War menu.
ㆍ Guilds will participate in the Node War based on the highest bids.
ㆍ E.g.) For a Node with 4 participating guilds, the top 1 to 4 ranked guilds will participate in that Node War.
Enhanced CP Limit Nodes
- Added the types of stats applied in CP limit Nodes.
- CP Limit Nodes will change weekly.
- When entering a CP limit Node, the stat limits will be applied per category based on the Node level as follows.
Tier | Max Stat Limit | |
Tier 1 | 40,000 Max HP 22,650 AP 22,350 DP AP Against Monsters +250 DP Against Monsters +250 PvP Damage Taken -5% PvP Damage Dealt +5% All Branch Damage +5% All Branch Damage Taken -5% |
|
Tier 2 | 50,000 Max HP 30,150 AP 29,850 DP AP Against Monsters +500 DP Against Monsters +500 PvP Damage Taken -10% PvP Damage Dealt +10% All Branch Damage +10% All Branch Damage Taken -10% |
- When entering CP Limit Node Max HP will be adjusted.
ㆍ E.g.) When entering a Tier 1 Node with a Max HP of 15,000, it will be adjusted to 40,000.
- Upon exiting the Node War, HP will be fully recovered.
- Battle-Hardened Ogres will not appear in this Node.
Holy Artifact Node
Node War Victory Conditions
- If no Holy Artifacts are destroyed when the Node War time's up, the victor is determined by the following rules.
- The guild with the most remaining HP on their Holy Artifact wins.
- If the HP of both Holy Artifacts is identical, neutral Nodes are liberated, and occupied Nodes are won by the occupying guild.
Example | Result | |
When Node is not occupied: When Guild A Holy Artifact remaining HP is at 50% When Guild B Holy Artifact remaining HP is at 50% When Guild C Holy Artifact remaining HP is at 51% |
Guild C wins | |
When Node is not occupied: When Guild A Holy Artifact remaining HP is at 50% When Guild B Holy Artifact remaining HP is at 50% When Guild C Holy Artifact remaining HP is at 50% |
Node is liberated | |
When Guild A is occupying the Node: When Guild A Holy Artifact remaining HP is at 1% When Guild B Holy Artifact remaining HP is at 50% When Guild C Holy Artifact remaining HP is at 50% |
Guild A wins | |
When Guild A is occupying the Node: When Guild A Holy Artifact remaining HP is at 7% When Guild B Holy Artifact remaining HP is at 80% When Guild C Holy Artifact remaining HP is at 50% |
Guild B wins |
Node Structure
- Node War structures can now only be installed at designated locations.
New Manufacture Items
Item | Manufacture Materials | |
Flame Tower Oil | Terra Powder x9, Blaze Powder x18, Insectivorous Plant Powder x5, Manufacture Oil x10 | |
Fortress Repair Kit | Log x200, Rugged Boulder x100, Temporal Powder x1 | |
Indomitable Flag | Terra Powder x400, Sturdy Stone x8, Adhesive x12, Iron Ingot x2 | |
Flame Tower | Flame Tower Oil x8, Plant-Based Gunpowder x6, Terra Powder x2, Iron Ingot x2 | |
Enhanced Flame Tower | Flame Tower Oil x26, Plant-Based Gunpowder x8, Terra Powder x40, Iron Ingot x5 ※ You can craft up to 2 per day only when you have the [Royal Manufacturer Certificate]. |
- Added Flame Towers and Enhanced Flame Towers.
- You can summon up to two Flame Towers and Enhanced Flame Towers simultaneously, with a maximum of four per Node War.
- Flame Towers can be installed within 20 meters of your team's Holy Artifact and cannot be moved from that location.
- The Flame Tower allows the operator to set its direction and launch flame attacks.
- After performing flame attacks three times, you can use an enhanced flame attack that deals greater damage.
- You can donate up to 10 Flame Towers to the Armory.
- Added Indomitable Flag.
- The Indomitable Flag can be summoned by the Guild Master or Guild Officer at the designated location 10 minutes after the Node War starts.
ㆍ It can be installed no closer than 30 meters from the enemy's Holy Artifact.
- It can only be summoned once per Node War.
- After death, you can select "Revive at Indomitable Flag" on the waiting screen.
- Adventurers from other guilds can attack and destroy it, but it remains until destroyed.
- You can donate up to Indomitable Flag x1 to the Armory.
Assembly
- A new assembly feature will be added for Guild Masters and Guild Officers.
ㆍ This feature can be used once, 10 minutes after the start of any Node War, except for Siege Wars.
- The assembly feature can be used without any limit on location.
- When the assembly feature is used, a button will appear allowing all Guild Members to teleport to the assembly location for 1 minute.
ㆍ Even if the Guild Master or Guild Officer who used the assembly dies, the assembly feature will be maintained.
- You cannot use it while mounted on an Elephant or Cannon, waiting to revive, carrying Fire Shot Supply Units, or repairing a Neutral Fortress.
Other Rules
- Added new background music for Node War.
ㆍ When entering Node War, the new music will play first, followed by the old music in a random order.
- The Alchemy Stone effect "Increases Hwacha Damage" will now apply the same value to "Increases Flame Tower Damage."
- Improved to allow the use of "Level Guild Skill" and "Armory" between bidding for Node War and entering Node War.
- Adjusted the duration of Invincibility upon revival in Node War from 10 seconds to 7 seconds.
- Increased the DP of the Battle-Hardened Ogre.
- Increased the max HP of Node War auxiliary structures and siege weapons.
ㆍ This includes Holy Artifact, Guard Tower, Gate Sentry, Barricade, Cannon, Elephant, Fire Shot Supply Unit, Judgment of Aal, Recovery Tower, Cannon Observatory, Shroud Knights' Cannon, Katan Army Cannon, Valencia Cannon, Outer Gate, Inner Gate, and Ogre.
- Increased the DP of all weapons managed in the Armory.
- Changed the starting locations for some Nodes from a minimum of 2 to 5.
- The revive time at all Nodes increases based on each guild's death count.
ㆍ The revive time reduction effect of the Recovery Tower is enhanced. (2 sec → 3 sec)
ㆍ The maximum revive time increases to 20 seconds.
Total Death Count | Base Revive Cooldown | Recovery Revive Cooldown |
100 | 12 sec | 9 sec |
200 | 14 sec | 11 sec |
300 | 16 sec | 13 sec |
400 | 18 sec | 15 sec |
500 | 20 sec | 17 sec |
Practice Node War
- Changed the auxiliary structure stats in Practice Node War to match those in regular Node War.
- Practice Node War will now take place in the following three stages:
ㆍ Forsaken Lands Practice Node War
ㆍ Treant Forest Practice Node War
ㆍ Behr River Downstream Practice Node War
- If you capture a Node where a Hidden Banquet Hall Reclaim is available, you will be able to participate in attacking the Tax Wagon.
ㆍ The Tax Wagon scheduled for Jun 22 (Sat) will not occur due to the absence of an occupier of Valencia Castle.
- You can check the characteristics and benefits of each Node before placing a bid through the Siege Gateway within the Guild Fortress.
- All guild members receive buffs based on the occupied Castles/Nodes.
- Buffs are applied or removed the moment ownership of the Node/Castle changes.
Castle/Node | Tier | Buffs |
Calpheon Siege War | Castle | Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% |
Valencian Siege War | Castle | Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% |
Altar of Agris | 3 | Everfrost Item Drop Rate + 6% |
Dernyl Farm | 3 | Great Desert Item Drop Rate + 6% |
Northern Plantation | 3 | PvP Damage Dealt +5%, PvP Damage Taken -5% |
Rhutum Outstation | 3 | Sherekhan Item Drop Rate + 6% |
Ahto Farm | 3 | Field Combat EXP + 30% |
Velia Farmlands | 2 | Everfrost Item Drop Rate + 4% |
Forest of Plunder | 2 | Great Desert Item Drop Rate + 4% |
Naga Extraction Mill | 2 | Max HP +1500 |
Orc Camp | 2 | Great Desert Item Drop Rate + 4% |
Troll Defense Outpost | 2 | Sherekhan Item Drop Rate + 4% |
Quint Hill | 2 | Field Combat EXP + 20% |
Cursed Lands | 2 | Everfrost Item Drop Rate + 4% |
Hidden Monastery | 2 | AP Against Monsters +300, DP Against Monsters +300 |
Marni's Second Lab | 2 | Life Skill EXP +10% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) |
Highlands | 2 | PvP Damage Dealt +3%, PvP Damage Taken -3% |
Plains of Agris | 1 | Max HP +1000 |
Forest of Seclusion | 1 | PvP Damage Dealt +1%, PvP Damage Taken -1% |
Ehwaz Hill | 1 | Max HP +1000 |
Northern Quarry | 1 | Field Combat EXP + 10% |
Lynch Farm Ruins | 1 | Great Desert Item Drop Rate + 2% |
Castle Ruins Entrance | 1 | Great Desert Item Drop Rate + 2% |
Naga Swamplands | 1 | Great Desert Item Drop Rate + 2% |
Bradie Fortress | 1 | Everfrost Item Drop Rate + 2% |
Harpy Cliff | 1 | Sherekhan Item Drop Rate + 2% |
Old Dandelion | 1 | Everfrost Item Drop Rate + 2% |
Bree Tree Forest | 1 | Everfrost Item Drop Rate + 2% |
Forsaken Lands | 1 | Sherekhan Item Drop Rate + 2% |
Kaia Pier | 1 | AP Against Monsters +100, DP Against Monsters +100 |
Inner Mansha Forest | 1 | Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) |
Treant Forest | 1 | Sherekhan Item Drop Rate + 2% |
Crioville | 1 | Field Combat EXP + 10% |
Behr River Downstream | 1 | AP Against Monsters +100, DP Against Monsters +100 |
Altinova Entrance | 1 | Field Combat EXP + 10% |
Abandoned Iron Mine Mining Pit | 1 | PvP Damage Dealt +1%, PvP Damage Taken -1% |
Kasula Farm | 1 | Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) |
- The guild bonus increases with each Node tier.
Node/Castle | Post-Update |
Tier 1 Node | 643,500,000,000 |
Tier 2 Node | 1,039,500,000,000 |
Tier 3 Node | 1,534,500,000,000 |
Castle | 2,029,500,000,000 |
- We confirmed an issue where less of the Siege War bonus was distributed than the actual amount. Due to this issue, with the maintenance on Jun 18 (Tue), we took the following measures:
ㆍWe retroactively redistributed the bonus to Adventurers in a guild, by the maintenance on Jun 18 (Tue), for which the above issue occurred, regardless of the date joined and Contribution to the guild.
ㆍWe redistributed the difference between the bonus distributed and the intended amount, divided equally by the number of guild members.
ㆍYou can collect the bonus from the in-game mailbox.
- Changed to obtain [Extravagant Medal of Honor] instead of [Splendorous Medal of Honor] upon victory/defeat in a Node/Siege War.
ㆍ The [Splendorous Medal of Honor] will no longer be obtainable.
ㆍ The [Splendorous Medal of Honor] can be exchanged for other items through the NPC Duncan in the Guild Fortress.
ㆍ Added an NPC who can exchange the [Extravagant Medal of Honor] for other items to the Guild Fortress.
ㆍ The quantity of [Extravagant Medals of Honor] obtained in different situations is as follows.
Node/Castle | Upon Victory | Upon Defeat |
Tier 1 Node | 5 | 3 |
Tier 2 Node | 10 | 5 |
Tier 3 Node | 15 | 8 |
Castle | 50 | 10 |
Chests | Contents | |
Tier 1 Node Bonus | Extravagant Medal of Honor x35, Medal of Honor x50 | |
Tier 2 Node Bonus | Extravagant Medal of Honor x40, Medal of Honor x100 | |
Tier 3 Node Bonus | Extravagant Medal of Honor x45, Medal of Honor x150 | |
Siege Node Bonus | Extravagant Medal of Honor x50, Medal of Honor x200 |
- With the bonus distribution system, you can obtain Node/Siege Node Bonuses.
ㆍ Bonuses can be distributed only once per week, so please receive the bonus after careful consideration if you plan to challenge higher tier Node Wars in the same week.
- Removed [Splendorous Medal of Honor] from the rewards for defeating the Former Lord of Cron Castle in Hidden Banquet Hall.
ㆍ All other rewards remain identical.
Ray Poilet
- Added a new Guild Medal Manager, "Ray Poilet," to the Guild Fortress.
- You can exchange the [Extravagant Medal of Honor] via Ray Poilet for various items.
Item | Extravagant Medal of Honor Quantity Required | Limit |
Brilliant Chaos Unknown Glyph x1 | 100 | 1 per Family |
Embers of Hongik x1 | 40 | 2 per month |
Co-op Rush Scroll x1 | 30 | 1 per month |
Dawning Moonstone x100 | 30 | 1 per month |
Voidsent Eye x1 | 30 | 2 per month |
[Abyssal-Primal] Rune of Darkness Chest | 20 | 1 per month |
Token: Baby Kabua (Tier 7) | 15 | 1 per month |
Harmony Scroll | 9 | 1 per week |
Supreme EXP Scroll x100 | 3 | 3 per week |
Restoration Scroll x1,000 | 3 | 1 per week |
Magical Essence x35,000 | 1 | 10 per week |
Dimensional Fragment x100 | 2 | 5 per week |
[Abyssal] Condensed Dark Energy Chest | 1 | No limit |
Elite Guild Raid
Developer Commentary:
The Elite Guild Raid is content in which a guild can challenge high difficulties based only on the most powerful guild members to obtain rewards for all guild members and guild skills.
However, with 20 difficulties, it somewhat lacked accessibility for guilds still progressing as they would have to take on one level each week to attempt and conquer all difficulties. With this in mind, we made improvements so that guild skills can be acquired from completing an appropriate difficulty right away, without having to clear all lower difficulties. Also, with this quality of life improvement and some balance changes, we increased the rewards.
Experience the newly added higher difficulty levels to assess your guild's strength, and further feel the progression of your guild.
- Adjusted difficulty levels for the Elite Guild Raid.
ㆍ Due to the difficulty adjustment, both existing and first clear records have been reset.
- Reduced the total number of difficulty levels from 20 to 15.
ㆍ The recommended CP ranges from 30,000 to 87,500 depending on the level.
ㆍ You can preview the recommended CP on the menu screen before entering.
- You can challenge higher difficulties directly without clearing them sequentially.
ㆍ The previous level 20 difficulty is now equivalent to level 10.
ㆍ New strategies are required to clear levels 11 to 15.
ㆍ Upon clearing a higher difficulty, all effects from previous levels are applied.
- Clearing each difficulty for the first time grants an Increase Max HP effect in Node/Siege/Atumach/Black Sun/Twisted Nightmare.
ㆍ This effect applies to all Adventurers in the guild.
- The participation and completion rewards for the Elite Guild Raid are as follows:
Participation Reward | Guild Reward | Guild Gifts | ||||
Difficulty | Crimson Crown | Guild Points | Guild Fund | Guild EXP | Totem Chest | Tangled Time |
1 | 30 | 1000 x number of guild members | 47,619,048 | 76,191 | 150 | 3 |
2 | 30 | 1000 x number of guild members | 47,619,048 | 76,191 | 150 | 3 |
3 | 33 | 1000 x number of guild members | 55,125,000 | 88,200 | 150 | 5 |
4 | 33 | 1000 x number of guild members | 55,125,000 | 88,200 | 150 | 5 |
5 | 37 | 1000 x number of guild members | 67,005,000 | 107,207 | 150 | 7 |
6 | 37 | 1000 x number of guild members | 67,005,000 | 107,207 | 150 | 7 |
7 | 40 | 1000 x number of guild members | 81,445,000 | 129,930 | 150 | 10 |
8 | 40 | 1000 x number of guild members | 81,445,000 | 129,930 | 150 | 10 |
9 | 45 | 1000 x number of guild members | 98,997,000 | 158,390 | 150 | 12 |
10 | 48 | 1000 x number of guild members | 120,340,000 | 202,149 | 150 | 12 |
11 | 52 | 1000 x number of guild members | 139,230,000 | 234,000 | 150 | 14 |
12 | 56 | 1000 x number of guild members | 169,235,000 | 284,000 | 150 | 16 |
13 | 56 | 1000 x number of guild members | 169,235,000 | 284,000 | 150 | 16 |
14 | 60 | 1000 x number of guild members | 205,707,000 | 345,000 | 150 | 18 |
15 | 65 | 1000 x number of guild members | 250,039,000 | 419,000 | 150 | 20 |
Improvements
Content
- Expanded the Sylvia Goddess Statue max level to 250.
- Expanded the max level of Rift Stone to 650.
System
- Changed the game to apply in queue time when attempting to access after an abnormal log out.
- Improved the stability by adjusting the game app's memory usage in the iOS environment.
Error Fixes
Character
- [Shai] Fixed an issue where the alpaca's movements were unnatural when teleporting to a nearby town while riding an alpaca.
- Fixed an issue where certain body parts and Ornaments were not displayed to other Adventurers while equipping the [Balloon] ornament.
- [Huntress] Fixed an issue where certain body parts were displayed abnormally while wearing the Summer Azure Outfit.
- Fixed an issue where, at times, the appearance of other adventurers' characters was displayed abnormally.
System
- Fixed an issue where the character would circle around after auto-pathing to a location.
- Fixed an issue where the iron bars appeared to malfunction in Trials of Ator: Elite Level 12.
- Fixed an issue where the movement of summoned creatures would glitch on some low-end devices.
UI
- Fixed an issue where the message displayed when attempting to craft a Chaos Belt into a Forest Guardian Belt while owning an Eternal Belt differed from the actual content.
- Fixed an issue where, at times, guild members of the same guild would occasionally display as enemies.
Early Notice
Spoils of Battle
- The method of obtaining items in the Great Desert, Everfrost, and the Land of the Sherekhan is scheduled to be changed from defeating monsters to obtaining [Spoils of Battle], during the maintenance on Jul 16 (Tue).
ㆍ Due to this change, the [Flute of Unity] effect will also be modified.
· Please note the above information for the most optimal in-game experience.
Events
Starting Events
Six Events for June!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Registration Gifts/We prepared them for 4 weeks starting in June!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Knowledge Boost Support
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 1 (Mon), 2024, 23:59
Siege/Node War Bonus Event!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
Season Completion Boost
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Alpaca Race!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Raid the Asula Bandits
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Ended Events
· Collect Morning Light Charms
· Hammer of Fortune
· Hammer Event
· Ordeal of the Fallen
· Askeia Premium Login
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack > Special Package
· June Adventure Chest
· June Pirate Island Chest
· June Boss Rush Chest
※ These items can be purchased until Jun 24 (Mon), 2024, 23:59.
- June Special Ticket Shop
· June Special Ticket
June Special Ticket Shop Items | Purchase Limit |
Boss Stamp | - |
Restoration Scroll | - |
Shadow Knot | - |
Dawning Moonstone | - |
Sun Crystal | - |
Extravagant Golden Vault Entry Pass | - |
Co-op Rush Scroll | 10 per week |
Citron Tea x2 Bundle | 3 per week |
Black Shrine Entry Pass | 3 per week |
Sealed Charm of Succession | 10 per week |
Luminescent Crystal | - |
10-Time Summer Lucky Shop Ticket x1 | - |
※ You can exchange the June Special Ticket for one of the above items.
※ If you do not use the June Special Ticket before the shop closes, you can select an item, excluding the weekly purchase limit items and the 10-Time Summer Lucky Shop Ticket.
※ This item can be purchased until Jun 24 (Mon), 2024, 23:59.
- New Outfits
Outfit | Class | Price |
Sage's Memory Weapon | Wizard | 240 Black Pearls |
Sage's Memory Weapon | Igneous | 240 Black Pearls |
Sage's Memory | Wizard, Igneous | 960 Black Pearls |