Patch Notes
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Greetings, Adventurers!
The Patch Notes for the update on May 7 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Featured Updates - New Region, North Kamasylvia
Developer Commentary:
Beyond the Loopy Tree Forest in West Kamasylvia lies zones deep within, untouched by spirits, shrouded in an ominous ashen fog.
In the new zones, invisible entities become visible, and unknown specters threaten the living.
It is said that some monsters native to Kamasylvia have inhaled this ashen fog, become separated from their kind, and have inexplicably grown significantly stronger for reasons unknown.
- Added the new region North Kamasylvia.
ㆍ You can move to "Shady Fog Forest Path" from "Ashen Fog Origin" in West Kamasylvia.
ㆍ No new Knowledge was added with the North Kamasylvia update.
Shady Fog Forest Path
Recommended CP: 60,000
Shady Fog Steppe
Recommended CP: 61,000
- Tier 3 to Tier 5 Wild Horses appear in Shady Fog Steppe.
Shady Fog Lakeside
Recommended CP: 62,000
West Valtarra Forest
Recommended CP: 63,000
West Valtarra Gorge
Recommended CP: 64,000
Vine Moss Forest
Recommended CP: 65,000
- "Kamasylvia: Forest's Wound" will apply in the new zones.
Zones |
Effects |
Shady Fog Forest Path |
- Crit Chance -15% |
Shady Fog Steppe |
- Crit Chance -17% |
Chaos Rift X
- Added a new Chaos Rift X, Tranquil Foggy Forest, to North Kamasylvia.
ㆍ The entry CP requirement is 63,000.
- You must use [Virtuous Shield] to enter Chaos Rift X.
ㆍ Each [Virtuous Shield] grants 18 minutes of entry time in Chaos Rift X.
Class
Developer Commentary:
The recent balance updates have primarily focused on classes that showed relatively low performance in specific content, those that were released a while ago, or those lacking in PvP damage, relative to other classes.
For some classes, the effect of increased Combat Resources led to excessively powerful performance. Therefore, this balance adjustment is aimed at balancing these aspects among all classes.
While the rate at which Combat Resources accumulate at the start of combat remains the same, there is now a delay in the recovery of Combat Resources after using them in an attack. This requires you to be more cautious about timing your attacks than before.
However, to compensate for this new delay in PvE, we have also increased the damage of skills to improve sustainability.
Additionally, for classes that felt lacking in damage when facing bosses, we have increased the damage of their commonly used attack skills.
Even after this update, we plan to continue approaching balance adjustments from multiple angles and maintain each class's unique characteristics, while minimizing differences in efficiency.
Furthermore, considering that classes use various Combat Resources, such as MP, Sacred Power and passive skill effects, we are also preparing a UI update to make these elements more intuitive.
Berserker
Off-Kilter
- Improved to combo into "Spinning Slash."
- Improved the travel distance of the first motion to decrease upon skill use.
Reckoning
- Improved to combo into "Spinning Slash."
- Increased PvE damage.
Lv1: 734.72% → 793.49%
Lv10: 991.87% → 1071.22%
Vicious Rend
- Increased PvE damage.
Lv1: 500.94% x 3 → 601.12% x 3
Lv10: 667.92% x 3 → 801.5% x 3
Crushing Falcon
- Increased PvE damage.
Lv1: 554.4% x 3 → 609.84% x 3
Lv10: 720.72% x 3 → 792.79% x 3
Rattle
- Improved to increase attack speed and decrease travel distance while "Flow: Helmet Smash" is active.
- Increased PvE damage.
Lv1: 1225% → 1408.75%
Lv10: 1592.5% → 1831.37%
Spinning Slash (Succession Skill)
- Increased PvE damage.
Lv1: 2665.62% → 3065.46%
Lv10: 3198.74% → 3678.56%
Gladiator
Spinning Slash
- Increased PvE damage.
Lv1: 1930.5% → 2220.07%
Lv10: 2316.6% → 2664.09%
Crushing Falcon (Succession Skill)
- Increased PvE damage.
Lv1: 883.28% x 3 → 971.61% x 3
Lv10: 1148.29% x 3 → 1263.11% x 3
Choryeong
Sari Flower
- Improved to "spend all Do Energy again while Sari Flowers exist for Sari Flower damage on hit +50%."
Invoker
- Reduced damage dealt against Field bosses.Power Surge
- Added "Daze on hit."
Voltaic Burst
- Increased travel distance during "Flow: Ultimate Voltaic Burst."
Archmage
Power Surge (Succession Skill)
- Added "Daze on hit."
Corsair
Descending Tide
- Added "Damage Reduction" to trigger while jumping while "Tide Slasher" is active.
- Improved to combo into "Pirate Tricks" and "Smooth Sailin" while "Tidal Slash" is active.
Flying Wave
- Improved move speed to not decrease in the final motion during skill.
Buccaneer
Descending Tide (Succession Skill)
- Improved Damage Reduction to trigger while jumping while "Tide Slasher" is active (Not applied in Arena).
- Improved to combo into "Smooth Sailin'" while "Tide Slasher" is active.
Paladin
Smite
- Added "Combat Resource Recovery Efficiency -100%" to trigger while "Smite" is active.
· No Combat Resources will be restored while this effect is active.
Shield Chase
- Increased move speed and max range.
- Improved to combo with "Radiant Charge" during skill.
Sword of Judgment
- Increased PvE damage.
Lv1: 1326% → 1591.2%
Lv10: 1723.8% → 2068.56%
Sharp Light
- Increased PvE damage.
Lv1: 556.4% → 639.86%
Lv10: 723.32% → 831.81%
Divine Wrath
- Increased PvE damage.
Lv1: 1097.82% → 1427.16%
Lv10: 1427.16% → 1855.31%
Judgment of Light
- Increased PvE damage.
Lv1: 737.23% → 847.81%
Lv10: 958.39% → 1102.15%
Shield Throw
- Increased PvE damage.
Lv1: 381.9% → 420.09%
Lv10: 496.48% → 546.12%
Lancer
Sword of Judgment (Succession Skill)
- Increased PvE damage.
Lv 1: 1737.04% → 2084.44%
Lv 10: 2258.15% → 2709.78%
Shield Throw (Succession Skill)
- Increased PvE damage.
Lv 1: 680% → 748%
Lv 10: 884% → 972.4%
Hwaryeong
Foxspirit Conduit
- Added "Combat Resource Recovery Efficiency -100%" to trigger while "Will of the Fox" is active.
· No Combat Resources will be restored while this effect is active.
Foxflare Charge
- Decreased cooldown by 1 sec.
Lotus
Flash Step
- Decreased the "Reduce Cooldown" effect (Decrease by 3 sec → Decrease by 2 sec).
Eclipse
Star Heart
- Decreased Star's Breath stacks required to trigger "Singularity Break" (from 4 to 2).
- Star's Breath stacks while "Singularity Break" is active does not refresh the usage requirement for "Singularity Break."
Crimson Lily
- Reduced damage dealt against Field bosses.Blood Harvest
- Reduced the "Recover HP" effect (10% → 5%).
Titan
Therianthropy
- Reduced the efficacy of the "Heal HP every 5 sec for 30 sec" effect of "Therianthropy" (3% → 1.5%).
Letanas
- Reduced damage dealt against Field bosses.Spiteful Soul
- Improved to only trigger during auto-combat when at the minimum distance required for casting the skill during Dragonblood while "Flow: Tip of the Scale" is active.
Savage Decree
- Improved to transition into the next motion after the first hit.
Dragon Flight
- Decreased the "Reduce Cooldown" effect (Decrease by 3 sec → Decrease by 2 sec).
Drakania
Savage Decree (Succession Skill)
- Improved to transition into the next motion after the first hit.
Improvements
Capotia
- Improved to display the total points earned from the results screen in practice mode.
- Changed the design of the Capotia participation window.
- Changed Capotia Practice Mode to end when there are no participants remaining.
Quests/Knowledge
- Changed the requirement to earn the title "Master of the Great Ocean" for the World Boss "Khan."
· Achieve Lv 2 Knowledge of World Boss Khan
System
- Improved Black Spirit Mode time to accrue even in the Guild Fortress, Black Shrine, and Black Shrine Practice Mode.
- Changed the completion requirement for Season Pass quests in North Valencia/West Valencia to align with the Adventure Log.
- Changed the visual effects for Memory Imprints for self to no longer display.
UI
- Improved the guild ping feature to be accessible in normal zones even when a guild war is not in progress.
- Changed to only display the Family name of the target Adventurer when the settings are off for displaying other Adventurers' Family names.
- Their Family name will only display when you set them as the target again once you are at a certain distance from them or move locations.
- Improved to be able to distinguish between each success rate if they differ for each material used from the Gear Preview screen.
- Separated the MP Recovery and Combat Resource Recovery effects on Memory Imprints and changed them to be more intuitive.
- Improved the camera angle to adjust to the character's eye level when zooming in on a Shai from the inventory screen.
Error Fixes
Character
- [Gladiator] Fixed an issue where the transition from "Heavy Strike" to "Scars of Dusk" was missing in the skill combos list.
- [Phantasma] Fixed an issue where the skin color would change depending on the weapon display settings while wearing the Academia Outfit.
- [Eclipse] Fixed an issue where the visual effects of "Quillion Release" would not follow the character.
- Fixed an issue where equipping the [Parthenoa] Outfit on Guardian or Solaris while selecting the [Ornament] from Preview Gear would make parts of the Helmet appear midair.
Black Shrine
- Fixed an issue where debuffs such as Burn would still display effects even after the Apex Changui disappeared.
- Fixed an issue where, at times, characters would not be flown into the air when grabbed by Sangoon.
- Fixed an issue where, at times, target lock would be deactivated during Oduksini's final attack pattern.
- Fixed an issue where it was not possible to deal damage during specific situations in Oduksini's final attack pattern.
System
- Fixed an issue where certain visual effects would appear abnormal from the "Mission: Agitated Mountains" cutscene.
- Fixed an issue where additional Tigerslayer units appeared during the "The Tigerslayers Are Here!" quest cutscene.
- Fixed an issue where, at times, the character could not exit the Ramoness Arena when it ended if they were unable to take action.
- Fixed an issue in Eilton Defense where the character could teleport to an inaccessible area beyond a door using the teleport skill.
- Fixed an issue where the character would enter the next Guild Rush while unable to take action during Auto-Rush.
- Fixed an intermittent issue where large monsters could abnormally mount while riding horses, Heuklang, etc.
- Fixed an issue where, at times, the character would circle in the same spot when auto-pathing.
- Fixed an issue where the character could not set sail to the Great Ocean in certain situations due to a change in the Story Progress Requirement.
UI
- Revised some typos that appear on the number pad when using multiple items at once.
- Fixed an issue where the incorrect dialog would appear in certain missions.
Events
Starting Events
Power Boost Daily Missions!
· Event Period: After maintenance on May 7 (Tue), 2024 - May 20 (Mon), 2024, 23:59
Raid the Asula Bandits
· Event Period: After maintenance on May 7 (Tue), 2024 - May 17 (Fri), 2024, 23:59
Special Support With Fighting Spirit!
· Event Period: After maintenance on May 7 (Tue), 2024 - May 20 (Mon), 2024, 23:59
Roulette Event
· Event Period: After maintenance on May 7 (Tue), 2024 - May 20 (Mon), 2024, 23:59
Roulette Ticket Support
· Event Period: After maintenance on May 7 (Tue), 2024 - May 20 (Mon), 2024, 23:59
Ended Event
· Bingo Event
· Bingo Pass Event
· Special Training Event
· Kayal Nesser's Treasure
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack > Special Package
· Ancient Lucky Pack
· World Boss Conquer Pack
· Extravagant Dawning Pack
· Extravagant Charm Chest [2+1]
※ These items can be purchased until May 27 (Mon), 2024, 23:59.
- New Outfits
Outfit | Class | Price |
Pila Fe Outlaw | Raven, Reaper | 960 Black Pearls |