Update Notice
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Greetings, Adventurers!
The Patch Notes for the update on Sep 27 (Tuesday) are here!
In this update, we’ve added new content, events, bug fixes, and overall improvements to the game.
See below for more details about this update.
※ All screenshots were taken from the test environment and may differ from what appears in the live server.
If you find something in-game that's different from the Patch Notes, please feel free to contact the support center.
Featured Updates
Trials of Ator
Developer's Comment
Trials of Ator is challenging content where you have to manually control your character to combat enemies and overcome the unique mechanics of each level. You'll likely find the trials difficult on your first try, regardless of how high your CP might be.
But we believe that when you finally figure out a working strategy after numerous tries, the joy and sense of accomplishment will be like no other. And of course, you'll be given adequate rewards to compensate you for your efforts.
You can enter the next level after clearing a Trial of Ator, and you cannot replay previous levels you've already cleared.
There are no daily or weekly resets, so you can take on these challenges whenever you like.
We've put our utmost into Trials of Ator to ensure that this challenging content is as exciting as possible.
We hope you enjoy overcoming the unforgiving challenges of Trials of Ator.
- "Trials of Ator" have been added.
ㆍYou can access this content after completing the mission "Boss: Narc Brishka" in Kamasylvia.
- Each level will feature different enemies and mechanics. Defeat the final boss of a level to overcome the trials.
ㆍEach level will progress differently and you can retry without spending entry materials.
ㆍYou can clear a level only once and you cannot enter a cleared level.
- There are 10 levels of Trials of Ator, and more levels will be added with future updates.
- Each level has an upper CP limit, and your CP will be adjusted down if it is above the limit.
- A special buff will be applied to melee classes to help mitigate the risks they have to take compared to ranged classes.
ㆍDP +300 for melee classes, DP +150 for mid-range classes
- The first 100 Adventurers to clear the trials will be listed on the Trials of Ator rankings.
ㆍTap the UI on the top left of the Trials of Ator menu to check the rankings.
ㆍThe rankings will reset when new levels get added with future updates.
Class
Warlord
Developer's Commentary
The recent adjustments to Warlord were focused on enhancing his sustainability, but his gameplay was still monotonous and the uptime of his passive skill "To Arms" was poor.
We made changes to "To Arms" so it can be activated more easily, and added "Immolation" to the list of skills it can enhance. Also, we improved his sustainability so he can have some breathing room for more creative gameplay.
We look forward to Warlord confidently swinging his Crescent Blade in the battlefield with his newfound strength.
To Arms
- Changed the number of skills to be enhanced by "To Arms" before deactivating from 1 to 2.
- Added "Increase attack speed" to the effect.
- Added "Immolation" to the list of applicable skills.
- Added "Max HP +700 for 10 sec (up to 5 stacks)" to the effect.
Conduit
- Adjusted frontal attack range.
- Adjusted PvE and PvP damage.
PvE
Lv 1: 462% Max 3 hits → 508.2% Max 3 hits
Lv10: 606% Max 3 hits → 660.66% Max 3 hits
PvP
Lv 1: 421.2% Max 3 hits → 463.32% Max 3 hits
Lv 10: 561.6% Max 3 hits → 617.76% Max 3 hits
Immolation
- Added "Super Armor (Not applied in Arena)."
- Adjusted attack range.
- Adjusted PvP damage.
PvP
Lv 1: 225.8% x 4 → 451.6% x 4
Lv 10: 312.37% x 4 → 624% x 4
- Added "To Arms" effect to the description of "Immolation."
“To Arms: Immolation”
- Immolation damage +30%
- Attack range +15%
- Increase attack speed
Lahn
Developer's Commentary
One of Lahn's greatest advantages is her ability to disorient the enemy with her dazzling skills and unpredictable movement, making it difficult for them to react.
However, she wasn't able to properly counterattack even after taking the initiative from the enemy due to her lack of offensive capabilities.
In this update, we made several changes and improvements to the CC effects of "Blooming Slash," "Briar of Thorns," and "Crescent Tango" to tune down the difficulty of her combos.
Furthermore, we improved her combat sustainability with additional improvements to the efficiency of Evasion and her skills "Pendulum Kick" and "Crescent Barrage."
This blooming flower of the battlefield will now prove to be a bigger threat than ever before.
Blooming Slash
- Changed so the attack part of the skill can be used immediately after collision or end of movement.
- Reduced the time frame where the additional attack can be used after the skill.
Briar of Thorns
- Changed "Daze on 1st hit" to "Daze on hit."
- Adjusted PvP damage.
PvP
Lv 1: 267.83% Max 5 hits → 326.02% Max 5 hits
Lv 10: 348.18% Max 5 hits → 423.83% Max 5 hits
Crescent Barrage
- Added "Super Armor (Not applied in Arena)."
- Increased move distance.
- Adjusted PvE and PvP damage.
PvE
Lv 1: 252% Max 3 hits → 412% Max 3 hits
Lv 10: 327.6% Max 3 hits → 535.6% Max 3 hits
PvP
Lv 1: 214.2% Max 3 hits → 309% Max 3 hits
Lv 10: 278.46% Max 3 hits → 401.7% Max 3 hits
Pendulum Kick
- Reduced cooldown by 1 second. (6 sec → 5 sec)
- Added "Cannot be grabbed during the skill."
- Increased the damage of combo skills when chained after this skill.
- Adjusted PvE and PvP damage.
PvE
Lv 1: 436.8% Max 5 hits → 536.8% Max 5 hits
Lv 10: 567.84% Max 5 hits → 697.84% Max 5 hits
PvP
Lv 1: 252.28% Max 5 hits → 375.76% Max 5 hits
Lv 10: 327.96% Max 5 hits → 488.48% Max 5 hits
Crescent Tango
- Increased move distance.
- Changed "Stun on hit" to "Daze on hit."
- Increased the cast and move speed of Evasion.
Fixes
- [Warlord] Fixed an issue where the skill description of "Flow: Spirit" was different from its actual effects (14 hits → 12 hits).
- [Warlord] Fixed an issue where "Backstep cooldown -2 sec" would be triggered for "Flow: Spirit."
- [Warlord] Fixed an issue where the "Increase DP" enhancement would not be triggered upon using "Mayhem."
- [Warlord] Fixed an issue where the skill description of "Mayhem" was wrongly displaying "Knock-up on 3rd hit."
- [Grandmaster/Yacha] Fixed an issue where certain parts of your character's appearance would appear abnormal when fishing with the "Kibelius Weapon" outfit equipped.
- [Nova] Fixed an issue where the visual effects of "Rising Ice Thorns" would differ depending on whether or not a branch is inscribed.
- [Eclipse] Fixed an issue where "Super Armor" was not displayed in the skill window for "Quillion Release."
- [Gladiator] Fixed an issue where "Defensive Stance" would be maintained when using the skill "Piercing Spear."
- [Berserker] Fixed an issue where the skill "Unleash" would be displayed as "Unleash: Skill Damage +0%."
Improvements
Fairy
- Added "Laila" to the information displayed on successful Blossom from the Blossom menu.
- Improved the "???" displayed on the right of the Blossom menu when attempting to Blossom Depressed Baby Fairy to be displayed as the personality it'll turn into.
- Removed the Activities icon displayed on top of Fairy's head when proceeding with Fairy Activities.
- Improved the trait increase and decrease to be displayed as +/- on the UI for accepting [Bond - Wish].
- Added a "Fairy Skill Preview" in the Fairy Skills menu where you can check the effects of different skill levels.
ㆍTap the magnifying glass icon to open the preview window.
- Added notifications for when a Fairy Album registration or Fairy Adventure is available.
- Added visual effects to the Fairy events dialogs so that they are displayed more naturally.
- Improved Curiosity, Twinkle, and Intellect to be aligned to the center when the UI is small in the Fairy Bond menu.
UI
- Improved the titles widget to close immediately without displaying the next title when acquiring multiple titles simultaneously when you close it.
- Improved so that the word "Craft" needs to be entered in the pop-up displayed when attempting to craft gear you already have equipped in order to alleviate the issue of crafting duplicates of gear you already own.
ㆍThis excludes when enhancing gear with the same enhancement material used for equipped gear and for equipped gear with an enhancement level.
- Changed the Camp manager to only display the greeting dialogue when entering the Camp.
- Added the guild name to be displayed before Family name for the Adventurer who defeats the Battle-Hardened Ogre that spawns during Node Wars.
- Improved the size and effect of the visual presentation displayed when obtaining an Epic-grade or higher item from the list of items obtainable from the Lucky Shop.
Bug fixes and other changes
UI
- Fixed an issue where the Field of Valor menu would appear abnormal when getting an invite to "Field of Valor: Hadum" while in the "Field of Valor: Great Desert" menu.
Event
Starting Events
Great Desert Missions
· Event Period: After maintenance on Sep 27 (Tue), 2022 - Oct 10 (Mon), 23:59
Monthly Login
· Event Period: Oct 1 (Sat), 2022, 00:00 - Oct 31 (Mon), 23:59
Golden Clover Exchange
· Event Period: After maintenance on Sep 27 (Tue), 2022 - Oct 3 (Mon), 23:59
Golden Clover Daily Missions
· Event Period: After maintenance on Sep 27 (Tue), 2022 - Oct 3 (Mon), 23:59
Golden Clover Login Missions
· Event Period: After maintenance on Sep 27 (Tue), 2022 - Oct 3 (Mon), 23:59
Ending Events
· Primal Accessory Bingo!
· Black Spirit Login Missions
· Shen Merchant Guild Daily Mission
· Fairy's Adventure
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Items
- Lucky Shop
· Solar Lucky Shop
· Tap [here] for Solar Lucky Shop rates
- Lucky Shop Pack
· Weekly Limited Lucky Pack
· Solar Lucky Shop Pack I
· Solar Lucky Shop Pack II